Camera-trap Encounter Simulation App

Version 4.11.0 | M.A. Cowan





Survey system

Area/polygon arrays simulate cameras distributed across a two-dimensional area. Linear/track arrays simulate cameras and movement along a linear feature such as a road, firebreak, fenceline, drainage line or linear feature.

Simulation purpose

Random-start simulation

Resident individuals

Spatial inputs

Generated camera array

Random constrained uses spacing as a minimum distance. Automatic grid uses spacing between grid lines. If user rows/columns are selected, rows × columns overrides the number-of-cameras control; if a boundary excludes some positions, all valid grid points inside the boundary are used.

Linear camera array

Linear mode defines the landscape from the line. Use regular spacing to distribute cameras evenly, or constrained random placement to set a minimum along-line distance.

Uploaded camera array

Used only when camera points are uploaded without a boundary polygon. This internal, non-visible area controls where random starts and resident home centres can occur. It is not treated as a hard ecological boundary unless edge-constrained movement is selected.

Detection method

Linear cameras are still directional cameras. They are placed at the edge of the line feature and face across the line, or up to 60 degrees along it. Detection range is often constrained by track width, but can be increased when cameras look partly down the track.

Movement

Linear / track movement

This is line-focused meandering movement. Animals mostly progress along the line, with small lateral meanders away from it and a tendency to drift back. Smaller step lengths and smaller meander distances produce smoother, more realistic line-focused paths.

Advanced settings

  • Summary
  • Current settings
  • Simulation map
  • Encounter outcomes
  • Notes